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1. (DEV/CPM) Cloak/Deployable shield - in General Discussions [original thread]
I'd like it if the cloaking device and deployable shield were equipment slot items. Heavies don't have equipment slots, save for the commando which doesn't count. I think the cloaking device should have high pg/cpu requirements, and that scout sui...
- by Loki Keller - at 2013.10.17 09:54:00
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2. The LAV Debacle and Possible Solutions - in General Discussions [original thread]
I wish LAV's would show up on the minimap better, and take some damage when running people down.
- by Loki Keller - at 2013.07.11 08:35:00
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3. PvE made easy - in General Discussions [original thread]
How would it be PvE if players were controlling the enemies?
- by Loki Keller - at 2013.07.09 21:18:00
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4. DESTROY YOUR CRU - in General Discussions [original thread]
Spawn out of drop uplinks, contribute warpoints towards your team's next precision strike.
- by Loki Keller - at 2013.07.09 16:38:00
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5. A possible solution to many of this game's problems... - in General Discussions [original thread]
Ok, ok, let's stop feeding the troll.
- by Loki Keller - at 2013.07.09 10:21:00
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6. A possible solution to many of this game's problems... - in General Discussions [original thread]
This is the single worst idea I've heard today.
- by Loki Keller - at 2013.07.09 09:54:00
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7. MCC idea - in General Discussions [original thread]
I've been thinking on my lunch break, about mcc snipers and afkers. I've had an idea. Inside the MCC there should be a timer for each player, and when it expires, that player is open to friendly fire. Anybody killed this way does not cost the tea...
- by Loki Keller - at 2013.07.08 12:44:00
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8. The number of medics in this game is suprisingly low. - in General Discussions [original thread]
The nano-injectors have only recently become viable, and not everyone reads the forums or patch notes enough to realize that things are better now. I blame the lack of medics on the ridiculously extended amount of time where nano-injectors were co...
- by Loki Keller - at 2013.07.08 02:21:00
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9. If heavies have it so hard, why do I see them all the time? - in General Discussions [original thread]
For one thing, people in this game are affected more than most by a thing called the sunken cost fallacy. Since SP is so precious, and we've already wasted so much of it on heavy suits and weapons that can only be used by heavy suits, the thought ...
- by Loki Keller - at 2013.07.07 14:56:00
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10. Knife fight!!!! - in General Discussions [original thread]
I think when two nova knifers come together they should get wrapped up in an impenetrable barrier and nobody can interfere until one of them kills the other. Just last night I saw a nova knife fight and I just sat there guarding it for the few sec...
- by Loki Keller - at 2013.07.06 14:29:00
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11. Why am I still using a Gallente Rifle? - in General Discussions [original thread]
You can have it after or concurrently with the release of the non-amarr heavysuit and the missing scout variants.
- by Loki Keller - at 2013.07.01 08:55:00
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12. Commandos need a nick name! - in General Discussions [original thread]
Combos.
- by Loki Keller - at 2013.06.27 07:27:00
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13. Dust's first true ISK doubler! - in General Discussions [original thread]
GLiMPSE X wrote: Sign me up! I know those EVE guys would tell me that this is a scam... but that's in their game... THIS IS DUST! Different game! Hahaha
- by Loki Keller - at 2013.06.20 13:28:00
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14. [Petition] Doomsayers Hub - in General Discussions [original thread]
Sounds good to me. I'll never visit the doomsayer section but it'd be nice not having to sift through that garbage whenever I lurk other sections of the forums.
- by Loki Keller - at 2013.06.11 18:57:00
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15. Is there anyone who honestly believes forge guns vs dropships are balanced? - in General Discussions [original thread]
Let's see, dropship is a troop transport armed with side-mounted turrets who can, if fitted properly, take out vehicles, fortifications, and harass infantry, deploy units anywhere on the battlefield faster than any other method of transportation, ...
- by Loki Keller - at 2013.06.08 02:59:00
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16. Heavies - in General Discussions [original thread]
The main problem is that heavies are not as tough as everyone seems to think they are. Due to the slot distribution, it's easy for a logi to have more hp than a heavy, with the only downside being no access to the forge gun or HMG. Given the state...
- by Loki Keller - at 2013.05.28 18:55:00
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17. swarms are useless versus most jeeps.....lol. - in General Discussions [original thread]
Tech Ohm Eaven wrote: Rasatsu wrote: Freshticles wrote: Shields. You be saying he cannot one-shot every vehicle anymore? when it takes several shots from a PROTOTYPE weapon versus a JEEP then theres a problem My prototype pistol...
- by Loki Keller - at 2013.05.28 10:21:00
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18. Does anyone use nanite injectors anymore? - in General Discussions [original thread]
Oh I -try- to use nanite injectors. However, after 10 seconds or so of prodding the dead body and a 10 meter radius to no avail, either I give up, or the corpse does. Back in mag I never ran without the medspray, but in dust it gets me killed more...
- by Loki Keller - at 2013.05.26 23:07:00
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19. Nanohives should NOT give grenades... - in General Discussions [original thread]
Nanohives generating replacement Nanohives, that would be overpowered. Nanohives generating replacement grenades, that's working as intended.
- by Loki Keller - at 2013.05.22 02:10:00
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20. Tips and Tricks to Making the Nanite Injector Actually Work - in General Discussions [original thread]
Bumping, for the greater good.
- by Loki Keller - at 2013.05.16 06:25:00
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